Archive for the ‘world of warcraft guides’ tag
The WoW Warlock Guide
My WoW warlock guide should point you down the correct path when you are getting started playing as a warlock. Warlocks are well known for their shadow and fire magic spells and especially for their ability to summon and enslave demons. They are adept necromancers that deal in misery and agony. They can inflict incredible destruction from far away but are rarely in the thick of the fighting due to their poor armor class. Exclusive to the warlock class are soul shards, which are consumed by various spells and can be acquired from defeated mobs. The warlock is easily one of the fastest leveling classes and truly shines when soloing. In a group, warlocks are frequently the top DPS dealers.
Allowable races for warlocks are Blood Elves, Gnomes, Humans, Orcs, and Undead. Warlocks restricted to wearing cloth armor, not unlike the other magic hurling classes. Weapon-wise, warlocks are restricted to just using daggers, staves, swords and wands.
There are several demonic minions a warlock can summon including the Felguard, Doomguard, Infernal, Felhunter, Succubus, Voidwalker, and Imp. Every minion has it’s place with both advantages and disadvantages. Warlocks primarily use damage over time (DoT) and DD (direct damage) spells, but they also have several specialty spells which can be useful such as conjuring Soul Stones. They’re able to make use of soul shards in order to conjure a variety of items and to resurrect fallen comrades. They also have a minor self healing power via drain life, and some crowd control abilities ,too. Since warlocks can get their mounts through quests, they save bucket loads of money that most other classes have to pay.
The Affliction talent specialization relies heavily on DoT’s, drains, and curses. This talent tree is good for boss fights, raiding, and farming. This is commonly acknowledged as being the best leveling spec for warlocks.
The Demonology talent tree specialization focuses mainly on spells and additional benefits for your demons that make them stronger and more powerful. Demonology is a good specialization for survivability, PvP and leveling. When you want to build the most powerful minions, this is the specialization to go with.
Destruction uses talents that are meant to increase the effectiveness of the warlock’s shadow and fire spells, which are primarily direct damage spells that can be used to quickly eliminate one enemy. The Destruction talent tree is better utilized later in the game, because it is hard to stay alive long enough to use it effectively during lower levels. It requires a lot of soul shards, isn’t mana efficient, and is difficult to use for people who want to play by themselves.
In the event that you were pleased with this WoW warlock guide, and are interested in even more informative guides, please see www.warcraftcodex.com
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Naxxramas Guide (Never Pay a Repair Bill Again!)
Every seasoned raider knows Naxxramas, old and new. If you were not pre-BC then let me explain the history of Naxxramas. It was a raid located in the Eastern Plaguelands. Just like Dalaran, It has been moved to Northrend. Now the instance is floating above eastern Dragonblight and is now a 10 or 25 man raid. In pre-BC this raid was a whopping 40 man. Difficult to say the least to control 40 people in one raid.
Even though the numbers may have been reduced the challenge is still there. After you venture through your Heroics to get gear, Naxx will be the next step into your raiding world, like BC’s Karazhan. The following Naxxramas guide will help ease the pain of making it through this raid. Let alone save some money on repair cost ^.^.
Starting things off with the prerequisites of making a group in Naxx. Naxx, unlike Karazhan, will not fly with very few healers. I recommend 3 decent healers join you in these encounters. Reason being this raid is more complex then Karazhan, takes more time, and things will “pop up” and you need those quick heals. Next is a usual 2 tanks leaving the rest of the spots for dps. My personal key to a happy group is diversity. There are two reasons why: 1. Its better to mix and match abilities then have some repeat and there are “wasted” spots. 2. No fussing over the lewt. Simple as that.
The only notes that are different for the 25 man raids is that you have 25 people instead of 10. Most bosses will have adds with them and you will notice a significant amount of heath boost which is quite obvious. Other then that mastering the 10 man will ensure you and your group will strategically be ready for 25 mans.
For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.
As for tanks 20k unbuffed HP, 20K armor, defense 540 (crit immunity), and around 40-45% avoidance. Some of the encounters in Naxx hit with quite a punch. Not to mention a little spider named Maexxna =). Tanks will be your second priority when picking your group.
Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.
So wait no longer. Hop onto your main and raid till your hearts content. If you want to educate yourself further with Naxxramas Guides you will face keep updated with wowcollege.com.
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